You know that really cool thing you once had that you wanted your buddies to try out but didn’t get much use out of after? This has been my experience with the PlayStation VR thus far. Not that having a really cool piece of tech to show off is a bad thing, the virtual reality aspect is quite immersive when it works, I just wish there was more to the overall experience. Friends and family will get a kick out of games like Thumper and Job Simulator for an exciting yet brief period. I am afraid to report that other than the novelty of being able to play mini-game like entertainment in virtual reality the PSVR wears out its welcome relatively quickly.
The PSVR headset is comfortable to wear and is easy to adjust and manipulate. The only real gripe I had (and this may be specific to me) is that during longer sessions of play when you may work up a sweat, the lenses of the device get real cloudy real fast. I imagine at some point I can chalk this up to the user but hey if it happened to me it may happen to you. If you run hot as a person then you might want to keep a dry towel around to wipe off the lens every once in a while. I bring this up as a topic for concern because anything that intervenes with you and the experience, such as blurred vision due to condensation, will knock you out of the immersion and ruin the experience. Other than that there is not much negative I can say about the headset. I remained comfortable during play sessions and seldom had to adjust the headset aside from me whipping around too fast.
Cords, Cords, and wait, More Cords
The PSVR is an innovative piece of technology that is still in its infancy. Naturally there will be some missteps during the initial release. One of these missteps is the amount of cords that run to a breakout box and from the breakout box to the PlayStation 4. The amount of cords that the PSVR needs in order to be functional is immense. Standing while playing any type of game (Job Simulator for example) is a “use at your own risk” scenario. I have often stepped on the cords running from the headset to the breakout box numerous times, causing either the headset to jostle or the breakout box to fall off my TV stand. Also, if you want to wear your own audio headset for the full VR experience, there is a AUX input on the main headset cord that then leads to the other 8 thousand cords. When you are playing a game you can feel all of these cords and it may (or may not) take you out of the experience. The front of your mind is focused on what is on the screen but at some point you need to be aware of the real world issue you may have should you become tangled in the cords from the PSVR. Those games that require you to sit obviously do not cause much of an issue aside from feeling the wires dangling from your head.
Not that you will experience head trauma or slam into walls during your sessions with the PSVR, but I felt the need to say something about the durability of the headset. The PSVR seems sturdy and built to take somewhat of a beating before it is put out of commission. I have, on countless occasions, dropped the headset mostly during pre-game activities. What are pregame activities you ask? Well, connecting the headset to the PlayStation 4 of course. The PSVR headset is not something you want to keep connected to the console when you aren’t playing. The wires are bulky and cannot be concealed in the slightest. Even the stand that is sold separately for the headset does not have a viable solution to account for the amount of wires attached to the thing (see Cords, Cords, and wait, More Cords above).
As stated above, the PSVR is a novelty VR headset that is good for a bit of immersion in the virtual reality space. Games like Rez Infinite, Resident Evil 7 Biohazard and EVE: Valkyrie offer a more fleshed out VR experience and will definitely have your friends and family with their mouths agape. This experience is somewhat bogged down by the amount of cords that are needed for it to run, the price of +$400 not including the required accessories, and the fact that the sensors are not quite optimal for extended play sessions. Overall I think this is an average introduction for the console version of virtual reality and I urge anyone that is waiting to get into the VR space to wait just a little longer for all of the kinks to be ironed out. My name is Joshua Vazquez and I represent www.thegamermind.com. Take Care, Keep Gaming.